People in OASIS go to school and work within the realms of virtual reality. Set in 2045, OASIS replaces the internet. “So I'm hoping that I'm not as prophetic as it currently seems.” “I don't want them to grow up in a future like that,” he says. But the father of two daughters says he doesn’t want to see the dystopian world he envisioned on paper to come to fruition. He’s a hero in the eyes of OASIS users who are plagued by real-life social problems and crushed by economic catastrophe.Īmid the coronavirus pandemic, it may seem prophetic. The first book takes place in a bleak future: The Earth is ravaged by climate change and people spend most of their time inside “OASIS” - a virtual reality world created by eccentric game designer James Halliday. It’s the sequel to Ernest Cline’s 2011 best-selling futuristic sci-fit novel “Ready Player One.” Cline’s dystopian world was adapted into a film by Steven Spielberg in 2018. Geeks, nerds and gamers are rejoicing as “Ready Player Two” hits bookshelves on Tuesday. (Dan Winters) This article is more than 2 years old.Įditor's Note: This segment was rebroadcast on Aug.
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